SW Combine SDK
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    Variable ScopesConst

    Scopes: {
        Character: {
            ALL: "character_all";
            AUTH: "character_auth";
            CREDITS: "character_credits";
            CREDITS_WRITE: "character_credits_write";
            EVENTS: "character_events";
            FORCE: "character_force";
            LOCATION: "character_location";
            PRIVILEGES: "character_privileges";
            READ: "character_read";
            SKILLS: "character_skills";
            STATS: "character_stats";
        };
        Faction: {
            ALL: "faction_all";
            BUDGETS_READ: "faction_budgets_read";
            BUDGETS_WRITE: "faction_budgets_write";
            CREDITS_READ: "faction_credits_read";
            CREDITS_WRITE: "faction_credits_write";
            DATACARDS_READ: "faction_datacards_read";
            DATACARDS_WRITE: "faction_datacards_write";
            MEMBERS: "faction_members";
            READ: "faction_read";
            STOCKS: "faction_stocks";
        };
        FactionInventory: {
            CITIES: {
                ALL: "faction_inv_cities_all";
                ASSIGN: "faction_inv_cities_assign";
                MAKEOVER: "faction_inv_cities_makeover";
                READ: "faction_inv_cities_read";
                RENAME: "faction_inv_cities_rename";
                TAGS_READ: "faction_inv_cities_tags_read";
                TAGS_WRITE: "faction_inv_cities_tags_write";
            };
            CREATURES: {
                ALL: "faction_inv_creatures_all";
                ASSIGN: "faction_inv_creatures_assign";
                MAKEOVER: "faction_inv_creatures_makeover";
                READ: "faction_inv_creatures_read";
                RENAME: "faction_inv_creatures_rename";
                TAGS_READ: "faction_inv_creatures_tags_read";
                TAGS_WRITE: "faction_inv_creatures_tags_write";
            };
            DROIDS: {
                ALL: "faction_inv_droids_all";
                ASSIGN: "faction_inv_droids_assign";
                MAKEOVER: "faction_inv_droids_makeover";
                READ: "faction_inv_droids_read";
                RENAME: "faction_inv_droids_rename";
                TAGS_READ: "faction_inv_droids_tags_read";
                TAGS_WRITE: "faction_inv_droids_tags_write";
            };
            FACILITIES: {
                ALL: "faction_inv_facilities_all";
                ASSIGN: "faction_inv_facilities_assign";
                MAKEOVER: "faction_inv_facilities_makeover";
                READ: "faction_inv_facilities_read";
                RENAME: "faction_inv_facilities_rename";
                TAGS_READ: "faction_inv_facilities_tags_read";
                TAGS_WRITE: "faction_inv_facilities_tags_write";
            };
            ITEMS: {
                ALL: "faction_inv_items_all";
                ASSIGN: "faction_inv_items_assign";
                MAKEOVER: "faction_inv_items_makeover";
                READ: "faction_inv_items_read";
                RENAME: "faction_inv_items_rename";
                TAGS_READ: "faction_inv_items_tags_read";
                TAGS_WRITE: "faction_inv_items_tags_write";
            };
            MATERIALS: {
                ALL: "faction_inv_materials_all";
                MAKEOVER: "faction_inv_materials_makeover";
                READ: "faction_inv_materials_read";
                RENAME: "faction_inv_materials_rename";
                TAGS_READ: "faction_inv_materials_tags_read";
                TAGS_WRITE: "faction_inv_materials_tags_write";
            };
            NPCS: {
                ALL: "faction_inv_npcs_all";
                ASSIGN: "faction_inv_npcs_assign";
                MAKEOVER: "faction_inv_npcs_makeover";
                READ: "faction_inv_npcs_read";
                TAGS_READ: "faction_inv_npcs_tags_read";
                TAGS_WRITE: "faction_inv_npcs_tags_write";
            };
            OVERVIEW: "faction_inv_overview";
            PLANETS: {
                ALL: "faction_inv_planets_all";
                ASSIGN: "faction_inv_planets_assign";
                READ: "faction_inv_planets_read";
                TAGS_READ: "faction_inv_planets_tags_read";
                TAGS_WRITE: "faction_inv_planets_tags_write";
            };
            SHIPS: {
                ALL: "faction_inv_ships_all";
                ASSIGN: "faction_inv_ships_assign";
                MAKEOVER: "faction_inv_ships_makeover";
                READ: "faction_inv_ships_read";
                RENAME: "faction_inv_ships_rename";
                TAGS_READ: "faction_inv_ships_tags_read";
                TAGS_WRITE: "faction_inv_ships_tags_write";
            };
            STATIONS: {
                ALL: "faction_inv_stations_all";
                ASSIGN: "faction_inv_stations_assign";
                MAKEOVER: "faction_inv_stations_makeover";
                READ: "faction_inv_stations_read";
                RENAME: "faction_inv_stations_rename";
                TAGS_READ: "faction_inv_stations_tags_read";
                TAGS_WRITE: "faction_inv_stations_tags_write";
            };
            VEHICLES: {
                ALL: "faction_inv_vehicles_all";
                ASSIGN: "faction_inv_vehicles_assign";
                MAKEOVER: "faction_inv_vehicles_makeover";
                READ: "faction_inv_vehicles_read";
                RENAME: "faction_inv_vehicles_rename";
                TAGS_READ: "faction_inv_vehicles_tags_read";
                TAGS_WRITE: "faction_inv_vehicles_tags_write";
            };
        };
        Messages: {
            ALL: "messages_all";
            DELETE: "messages_delete";
            READ: "messages_read";
            SEND: "messages_send";
        };
        PersonalInventory: {
            CITIES: {
                ALL: "personal_inv_cities_all";
                ASSIGN: "personal_inv_cities_assign";
                MAKEOVER: "personal_inv_cities_makeover";
                READ: "personal_inv_cities_read";
                RENAME: "personal_inv_cities_rename";
                TAGS_READ: "personal_inv_cities_tags_read";
                TAGS_WRITE: "personal_inv_cities_tags_write";
            };
            CREATURES: {
                ALL: "personal_inv_creatures_all";
                ASSIGN: "personal_inv_creatures_assign";
                MAKEOVER: "personal_inv_creatures_makeover";
                READ: "personal_inv_creatures_read";
                RENAME: "personal_inv_creatures_rename";
                TAGS_READ: "personal_inv_creatures_tags_read";
                TAGS_WRITE: "personal_inv_creatures_tags_write";
            };
            DROIDS: {
                ALL: "personal_inv_droids_all";
                ASSIGN: "personal_inv_droids_assign";
                MAKEOVER: "personal_inv_droids_makeover";
                READ: "personal_inv_droids_read";
                RENAME: "personal_inv_droids_rename";
                TAGS_READ: "personal_inv_droids_tags_read";
                TAGS_WRITE: "personal_inv_droids_tags_write";
            };
            FACILITIES: {
                ALL: "personal_inv_facilities_all";
                ASSIGN: "personal_inv_facilities_assign";
                MAKEOVER: "personal_inv_facilities_makeover";
                READ: "personal_inv_facilities_read";
                RENAME: "personal_inv_facilities_rename";
                TAGS_READ: "personal_inv_facilities_tags_read";
                TAGS_WRITE: "personal_inv_facilities_tags_write";
            };
            ITEMS: {
                ALL: "personal_inv_items_all";
                ASSIGN: "personal_inv_items_assign";
                MAKEOVER: "personal_inv_items_makeover";
                READ: "personal_inv_items_read";
                RENAME: "personal_inv_items_rename";
                TAGS_READ: "personal_inv_items_tags_read";
                TAGS_WRITE: "personal_inv_items_tags_write";
            };
            MATERIALS: {
                ALL: "personal_inv_materials_all";
                MAKEOVER: "personal_inv_materials_makeover";
                READ: "personal_inv_materials_read";
                RENAME: "personal_inv_materials_rename";
                TAGS_READ: "personal_inv_materials_tags_read";
                TAGS_WRITE: "personal_inv_materials_tags_write";
            };
            NPCS: {
                ALL: "personal_inv_npcs_all";
                ASSIGN: "personal_inv_npcs_assign";
                MAKEOVER: "personal_inv_npcs_makeover";
                READ: "personal_inv_npcs_read";
                TAGS_READ: "personal_inv_npcs_tags_read";
                TAGS_WRITE: "personal_inv_npcs_tags_write";
            };
            OVERVIEW: "personal_inv_overview";
            PLANETS: {
                ALL: "personal_inv_planets_all";
                ASSIGN: "personal_inv_planets_assign";
                READ: "personal_inv_planets_read";
                TAGS_READ: "personal_inv_planets_tags_read";
                TAGS_WRITE: "personal_inv_planets_tags_write";
            };
            SHIPS: {
                ALL: "personal_inv_ships_all";
                ASSIGN: "personal_inv_ships_assign";
                MAKEOVER: "personal_inv_ships_makeover";
                READ: "personal_inv_ships_read";
                RENAME: "personal_inv_ships_rename";
                TAGS_READ: "personal_inv_ships_tags_read";
                TAGS_WRITE: "personal_inv_ships_tags_write";
            };
            STATIONS: {
                ALL: "personal_inv_stations_all";
                ASSIGN: "personal_inv_stations_assign";
                MAKEOVER: "personal_inv_stations_makeover";
                READ: "personal_inv_stations_read";
                RENAME: "personal_inv_stations_rename";
                TAGS_READ: "personal_inv_stations_tags_read";
                TAGS_WRITE: "personal_inv_stations_tags_write";
            };
            VEHICLES: {
                ALL: "personal_inv_vehicles_all";
                ASSIGN: "personal_inv_vehicles_assign";
                MAKEOVER: "personal_inv_vehicles_makeover";
                READ: "personal_inv_vehicles_read";
                RENAME: "personal_inv_vehicles_rename";
                TAGS_READ: "personal_inv_vehicles_tags_read";
                TAGS_WRITE: "personal_inv_vehicles_tags_write";
            };
        };
    } = ...

    All available scopes organized by category

    Type Declaration

    • ReadonlyCharacter: {
          ALL: "character_all";
          AUTH: "character_auth";
          CREDITS: "character_credits";
          CREDITS_WRITE: "character_credits_write";
          EVENTS: "character_events";
          FORCE: "character_force";
          LOCATION: "character_location";
          PRIVILEGES: "character_privileges";
          READ: "character_read";
          SKILLS: "character_skills";
          STATS: "character_stats";
      }
      • ReadonlyALL: "character_all"

        Access all character information

      • ReadonlyAUTH: "character_auth"

        Solely provides the character name and ID for use by clients who want to verify a character's identity

      • ReadonlyCREDITS: "character_credits"

        Read character credit information

      • ReadonlyCREDITS_WRITE: "character_credits_write"

        Transfer character credits

      • ReadonlyEVENTS: "character_events"

        Read the characters' events

      • ReadonlyFORCE: "character_force"

        Read character force-related information.
        If you are Force-aware, this will return Master or Student where applicable, as well as FP, FXP, regen rate, and Force Meter.

      • ReadonlyLOCATION: "character_location"

        Read your location in-game

      • ReadonlyPRIVILEGES: "character_privileges"

        Read character privileges

      • ReadonlyREAD: "character_read"

        Read basic character information.
        If your profile is private, this will return unique ID, handle, and image.
        If your profile is not private, this will also return your race, gender, last login, description, and biography.

      • ReadonlySKILLS: "character_skills"

        Read character skills

      • ReadonlySTATS: "character_stats"

        Read information about the character's HP and XP

    • ReadonlyFaction: {
          ALL: "faction_all";
          BUDGETS_READ: "faction_budgets_read";
          BUDGETS_WRITE: "faction_budgets_write";
          CREDITS_READ: "faction_credits_read";
          CREDITS_WRITE: "faction_credits_write";
          DATACARDS_READ: "faction_datacards_read";
          DATACARDS_WRITE: "faction_datacards_write";
          MEMBERS: "faction_members";
          READ: "faction_read";
          STOCKS: "faction_stocks";
      }
      • ReadonlyALL: "faction_all"

        Access and change anything in your faction

      • ReadonlyBUDGETS_READ: "faction_budgets_read"

        See your faction's budgets

      • ReadonlyBUDGETS_WRITE: "faction_budgets_write"

        Change your faction's budgets

      • ReadonlyCREDITS_READ: "faction_credits_read"

        See how many credits your faction owns

      • ReadonlyCREDITS_WRITE: "faction_credits_write"

        Transfer credits on behalf of your faction

      • ReadonlyDATACARDS_READ: "faction_datacards_read"

        See your faction's datacard assignments

      • ReadonlyDATACARDS_WRITE: "faction_datacards_write"

        Assign or revoke your faction's datacard assignments

      • ReadonlyMEMBERS: "faction_members"

        See your faction's members list

      • ReadonlyREAD: "faction_read"

        Read basic information about your faction

      • ReadonlySTOCKS: "faction_stocks"

        See the stocks your faction owns

    • ReadonlyFactionInventory: {
          CITIES: {
              ALL: "faction_inv_cities_all";
              ASSIGN: "faction_inv_cities_assign";
              MAKEOVER: "faction_inv_cities_makeover";
              READ: "faction_inv_cities_read";
              RENAME: "faction_inv_cities_rename";
              TAGS_READ: "faction_inv_cities_tags_read";
              TAGS_WRITE: "faction_inv_cities_tags_write";
          };
          CREATURES: {
              ALL: "faction_inv_creatures_all";
              ASSIGN: "faction_inv_creatures_assign";
              MAKEOVER: "faction_inv_creatures_makeover";
              READ: "faction_inv_creatures_read";
              RENAME: "faction_inv_creatures_rename";
              TAGS_READ: "faction_inv_creatures_tags_read";
              TAGS_WRITE: "faction_inv_creatures_tags_write";
          };
          DROIDS: {
              ALL: "faction_inv_droids_all";
              ASSIGN: "faction_inv_droids_assign";
              MAKEOVER: "faction_inv_droids_makeover";
              READ: "faction_inv_droids_read";
              RENAME: "faction_inv_droids_rename";
              TAGS_READ: "faction_inv_droids_tags_read";
              TAGS_WRITE: "faction_inv_droids_tags_write";
          };
          FACILITIES: {
              ALL: "faction_inv_facilities_all";
              ASSIGN: "faction_inv_facilities_assign";
              MAKEOVER: "faction_inv_facilities_makeover";
              READ: "faction_inv_facilities_read";
              RENAME: "faction_inv_facilities_rename";
              TAGS_READ: "faction_inv_facilities_tags_read";
              TAGS_WRITE: "faction_inv_facilities_tags_write";
          };
          ITEMS: {
              ALL: "faction_inv_items_all";
              ASSIGN: "faction_inv_items_assign";
              MAKEOVER: "faction_inv_items_makeover";
              READ: "faction_inv_items_read";
              RENAME: "faction_inv_items_rename";
              TAGS_READ: "faction_inv_items_tags_read";
              TAGS_WRITE: "faction_inv_items_tags_write";
          };
          MATERIALS: {
              ALL: "faction_inv_materials_all";
              MAKEOVER: "faction_inv_materials_makeover";
              READ: "faction_inv_materials_read";
              RENAME: "faction_inv_materials_rename";
              TAGS_READ: "faction_inv_materials_tags_read";
              TAGS_WRITE: "faction_inv_materials_tags_write";
          };
          NPCS: {
              ALL: "faction_inv_npcs_all";
              ASSIGN: "faction_inv_npcs_assign";
              MAKEOVER: "faction_inv_npcs_makeover";
              READ: "faction_inv_npcs_read";
              TAGS_READ: "faction_inv_npcs_tags_read";
              TAGS_WRITE: "faction_inv_npcs_tags_write";
          };
          OVERVIEW: "faction_inv_overview";
          PLANETS: {
              ALL: "faction_inv_planets_all";
              ASSIGN: "faction_inv_planets_assign";
              READ: "faction_inv_planets_read";
              TAGS_READ: "faction_inv_planets_tags_read";
              TAGS_WRITE: "faction_inv_planets_tags_write";
          };
          SHIPS: {
              ALL: "faction_inv_ships_all";
              ASSIGN: "faction_inv_ships_assign";
              MAKEOVER: "faction_inv_ships_makeover";
              READ: "faction_inv_ships_read";
              RENAME: "faction_inv_ships_rename";
              TAGS_READ: "faction_inv_ships_tags_read";
              TAGS_WRITE: "faction_inv_ships_tags_write";
          };
          STATIONS: {
              ALL: "faction_inv_stations_all";
              ASSIGN: "faction_inv_stations_assign";
              MAKEOVER: "faction_inv_stations_makeover";
              READ: "faction_inv_stations_read";
              RENAME: "faction_inv_stations_rename";
              TAGS_READ: "faction_inv_stations_tags_read";
              TAGS_WRITE: "faction_inv_stations_tags_write";
          };
          VEHICLES: {
              ALL: "faction_inv_vehicles_all";
              ASSIGN: "faction_inv_vehicles_assign";
              MAKEOVER: "faction_inv_vehicles_makeover";
              READ: "faction_inv_vehicles_read";
              RENAME: "faction_inv_vehicles_rename";
              TAGS_READ: "faction_inv_vehicles_tags_read";
              TAGS_WRITE: "faction_inv_vehicles_tags_write";
          };
      }
      • ReadonlyCITIES: {
            ALL: "faction_inv_cities_all";
            ASSIGN: "faction_inv_cities_assign";
            MAKEOVER: "faction_inv_cities_makeover";
            READ: "faction_inv_cities_read";
            RENAME: "faction_inv_cities_rename";
            TAGS_READ: "faction_inv_cities_tags_read";
            TAGS_WRITE: "faction_inv_cities_tags_write";
        }

        Faction city scopes

        • ReadonlyALL: "faction_inv_cities_all"

          Access and change anything in your faction's city inventory

        • ReadonlyASSIGN: "faction_inv_cities_assign"

          Assign your faction's cities

        • ReadonlyMAKEOVER: "faction_inv_cities_makeover"

          Make over your faction's cities

        • ReadonlyREAD: "faction_inv_cities_read"

          Read basic information about your faction's cities

        • ReadonlyRENAME: "faction_inv_cities_rename"

          Rename your faction's cities

        • ReadonlyTAGS_READ: "faction_inv_cities_tags_read"

          Read the tags assigned to your faction's cities

        • ReadonlyTAGS_WRITE: "faction_inv_cities_tags_write"

          Modify the tags assigned to your faction's cities

      • ReadonlyCREATURES: {
            ALL: "faction_inv_creatures_all";
            ASSIGN: "faction_inv_creatures_assign";
            MAKEOVER: "faction_inv_creatures_makeover";
            READ: "faction_inv_creatures_read";
            RENAME: "faction_inv_creatures_rename";
            TAGS_READ: "faction_inv_creatures_tags_read";
            TAGS_WRITE: "faction_inv_creatures_tags_write";
        }

        Faction creature scopes

        • ReadonlyALL: "faction_inv_creatures_all"

          Access and change anything in your faction's creature inventory

        • ReadonlyASSIGN: "faction_inv_creatures_assign"

          Assign your faction's creatures

        • ReadonlyMAKEOVER: "faction_inv_creatures_makeover"

          Make over your faction's creatures

        • ReadonlyREAD: "faction_inv_creatures_read"

          Read basic information about your faction's creatures

        • ReadonlyRENAME: "faction_inv_creatures_rename"

          Rename your faction's creatures

        • ReadonlyTAGS_READ: "faction_inv_creatures_tags_read"

          Read the tags assigned to your faction's creatures

        • ReadonlyTAGS_WRITE: "faction_inv_creatures_tags_write"

          Modify the tags assigned to your faction's creatures

      • ReadonlyDROIDS: {
            ALL: "faction_inv_droids_all";
            ASSIGN: "faction_inv_droids_assign";
            MAKEOVER: "faction_inv_droids_makeover";
            READ: "faction_inv_droids_read";
            RENAME: "faction_inv_droids_rename";
            TAGS_READ: "faction_inv_droids_tags_read";
            TAGS_WRITE: "faction_inv_droids_tags_write";
        }

        Faction droid scopes

        • ReadonlyALL: "faction_inv_droids_all"

          Access and change anything in your faction's droid inventory

        • ReadonlyASSIGN: "faction_inv_droids_assign"

          Assign your faction's droids

        • ReadonlyMAKEOVER: "faction_inv_droids_makeover"

          Make over your faction's droids

        • ReadonlyREAD: "faction_inv_droids_read"

          Read basic information about your faction's droids

        • ReadonlyRENAME: "faction_inv_droids_rename"

          Rename your faction's droids

        • ReadonlyTAGS_READ: "faction_inv_droids_tags_read"

          Read the tags assigned to your faction's droids

        • ReadonlyTAGS_WRITE: "faction_inv_droids_tags_write"

          Modify the tags assigned to your faction's droids

      • ReadonlyFACILITIES: {
            ALL: "faction_inv_facilities_all";
            ASSIGN: "faction_inv_facilities_assign";
            MAKEOVER: "faction_inv_facilities_makeover";
            READ: "faction_inv_facilities_read";
            RENAME: "faction_inv_facilities_rename";
            TAGS_READ: "faction_inv_facilities_tags_read";
            TAGS_WRITE: "faction_inv_facilities_tags_write";
        }

        Faction facility scopes

        • ReadonlyALL: "faction_inv_facilities_all"

          Access and change anything in your faction's facility inventory

        • ReadonlyASSIGN: "faction_inv_facilities_assign"

          Assign your faction's facilities

        • ReadonlyMAKEOVER: "faction_inv_facilities_makeover"

          Make over your faction's facilities

        • ReadonlyREAD: "faction_inv_facilities_read"

          Read basic information about your faction's facilities

        • ReadonlyRENAME: "faction_inv_facilities_rename"

          Rename your faction's facilities

        • ReadonlyTAGS_READ: "faction_inv_facilities_tags_read"

          Read the tags assigned to your faction's facilities

        • ReadonlyTAGS_WRITE: "faction_inv_facilities_tags_write"

          Modify the tags assigned to your faction's facilities

      • ReadonlyITEMS: {
            ALL: "faction_inv_items_all";
            ASSIGN: "faction_inv_items_assign";
            MAKEOVER: "faction_inv_items_makeover";
            READ: "faction_inv_items_read";
            RENAME: "faction_inv_items_rename";
            TAGS_READ: "faction_inv_items_tags_read";
            TAGS_WRITE: "faction_inv_items_tags_write";
        }

        Faction item scopes

        • ReadonlyALL: "faction_inv_items_all"

          Access and change anything in your faction's item inventory

        • ReadonlyASSIGN: "faction_inv_items_assign"

          Assign your faction's items

        • ReadonlyMAKEOVER: "faction_inv_items_makeover"

          Make over your faction's items

        • ReadonlyREAD: "faction_inv_items_read"

          Read basic information about your faction's items

        • ReadonlyRENAME: "faction_inv_items_rename"

          Rename your faction's items

        • ReadonlyTAGS_READ: "faction_inv_items_tags_read"

          Read the tags assigned to your faction's items

        • ReadonlyTAGS_WRITE: "faction_inv_items_tags_write"

          Modify the tags assigned to your faction's items

      • ReadonlyMATERIALS: {
            ALL: "faction_inv_materials_all";
            MAKEOVER: "faction_inv_materials_makeover";
            READ: "faction_inv_materials_read";
            RENAME: "faction_inv_materials_rename";
            TAGS_READ: "faction_inv_materials_tags_read";
            TAGS_WRITE: "faction_inv_materials_tags_write";
        }

        Faction material scopes (no ASSIGN)

        • ReadonlyALL: "faction_inv_materials_all"

          Access and change anything in your faction's material inventory

        • ReadonlyMAKEOVER: "faction_inv_materials_makeover"

          Make over your faction's materials

        • ReadonlyREAD: "faction_inv_materials_read"

          Read basic information about your faction's materials

        • ReadonlyRENAME: "faction_inv_materials_rename"

          Rename your faction's materials

        • ReadonlyTAGS_READ: "faction_inv_materials_tags_read"

          Read the tags assigned to your faction's materials

        • ReadonlyTAGS_WRITE: "faction_inv_materials_tags_write"

          Modify the tags assigned to your faction's materials

      • ReadonlyNPCS: {
            ALL: "faction_inv_npcs_all";
            ASSIGN: "faction_inv_npcs_assign";
            MAKEOVER: "faction_inv_npcs_makeover";
            READ: "faction_inv_npcs_read";
            TAGS_READ: "faction_inv_npcs_tags_read";
            TAGS_WRITE: "faction_inv_npcs_tags_write";
        }

        Faction NPC scopes (has MAKEOVER but no RENAME)

        • ReadonlyALL: "faction_inv_npcs_all"

          Access and change anything in your faction's NPC inventory

        • ReadonlyASSIGN: "faction_inv_npcs_assign"

          Assign your faction's NPCs

        • ReadonlyMAKEOVER: "faction_inv_npcs_makeover"

          Make over your faction's NPCs

        • ReadonlyREAD: "faction_inv_npcs_read"

          Read basic information about your faction's NPCs

        • ReadonlyTAGS_READ: "faction_inv_npcs_tags_read"

          Read the tags assigned to your faction's NPCs

        • ReadonlyTAGS_WRITE: "faction_inv_npcs_tags_write"

          Modify the tags assigned to your faction's NPCs

      • ReadonlyOVERVIEW: "faction_inv_overview"

        Read basic information about your faction's inventories

      • ReadonlyPLANETS: {
            ALL: "faction_inv_planets_all";
            ASSIGN: "faction_inv_planets_assign";
            READ: "faction_inv_planets_read";
            TAGS_READ: "faction_inv_planets_tags_read";
            TAGS_WRITE: "faction_inv_planets_tags_write";
        }

        Faction planet scopes (no RENAME/MAKEOVER)

        • ReadonlyALL: "faction_inv_planets_all"

          Access and change anything in your faction's planet inventory

        • ReadonlyASSIGN: "faction_inv_planets_assign"

          Assign your faction's planets

        • ReadonlyREAD: "faction_inv_planets_read"

          Read basic information about your faction's planets

        • ReadonlyTAGS_READ: "faction_inv_planets_tags_read"

          Read the tags assigned to your faction's planets

        • ReadonlyTAGS_WRITE: "faction_inv_planets_tags_write"

          Modify the tags assigned to your faction's planets

      • ReadonlySHIPS: {
            ALL: "faction_inv_ships_all";
            ASSIGN: "faction_inv_ships_assign";
            MAKEOVER: "faction_inv_ships_makeover";
            READ: "faction_inv_ships_read";
            RENAME: "faction_inv_ships_rename";
            TAGS_READ: "faction_inv_ships_tags_read";
            TAGS_WRITE: "faction_inv_ships_tags_write";
        }

        Faction ship scopes

        • ReadonlyALL: "faction_inv_ships_all"

          Access and change anything in your faction's ship inventory

        • ReadonlyASSIGN: "faction_inv_ships_assign"

          Assign your faction's ships

        • ReadonlyMAKEOVER: "faction_inv_ships_makeover"

          Make over your faction's ships

        • ReadonlyREAD: "faction_inv_ships_read"

          Read basic information about your faction's ships

        • ReadonlyRENAME: "faction_inv_ships_rename"

          Rename your faction's ships

        • ReadonlyTAGS_READ: "faction_inv_ships_tags_read"

          Read the tags assigned to your faction's ships

        • ReadonlyTAGS_WRITE: "faction_inv_ships_tags_write"

          Modify the tags assigned to your faction's ships

      • ReadonlySTATIONS: {
            ALL: "faction_inv_stations_all";
            ASSIGN: "faction_inv_stations_assign";
            MAKEOVER: "faction_inv_stations_makeover";
            READ: "faction_inv_stations_read";
            RENAME: "faction_inv_stations_rename";
            TAGS_READ: "faction_inv_stations_tags_read";
            TAGS_WRITE: "faction_inv_stations_tags_write";
        }

        Faction station scopes

        • ReadonlyALL: "faction_inv_stations_all"

          Access and change anything in your faction's space station inventory

        • ReadonlyASSIGN: "faction_inv_stations_assign"

          Assign your faction's space stations

        • ReadonlyMAKEOVER: "faction_inv_stations_makeover"

          Make over your faction's space stations

        • ReadonlyREAD: "faction_inv_stations_read"

          Read basic information about your faction's space stations

        • ReadonlyRENAME: "faction_inv_stations_rename"

          Rename your faction's space stations

        • ReadonlyTAGS_READ: "faction_inv_stations_tags_read"

          Read the tags assigned to your faction's space stations

        • ReadonlyTAGS_WRITE: "faction_inv_stations_tags_write"

          Modify the tags assigned to your faction's space stations

      • ReadonlyVEHICLES: {
            ALL: "faction_inv_vehicles_all";
            ASSIGN: "faction_inv_vehicles_assign";
            MAKEOVER: "faction_inv_vehicles_makeover";
            READ: "faction_inv_vehicles_read";
            RENAME: "faction_inv_vehicles_rename";
            TAGS_READ: "faction_inv_vehicles_tags_read";
            TAGS_WRITE: "faction_inv_vehicles_tags_write";
        }

        Faction vehicle scopes

        • ReadonlyALL: "faction_inv_vehicles_all"

          Access and change anything in your faction's vehicle inventory

        • ReadonlyASSIGN: "faction_inv_vehicles_assign"

          Assign your faction's vehicles

        • ReadonlyMAKEOVER: "faction_inv_vehicles_makeover"

          Make over your faction's vehicles

        • ReadonlyREAD: "faction_inv_vehicles_read"

          Read basic information about your faction's vehicles

        • ReadonlyRENAME: "faction_inv_vehicles_rename"

          Rename your faction's vehicles

        • ReadonlyTAGS_READ: "faction_inv_vehicles_tags_read"

          Read the tags assigned to your faction's vehicles

        • ReadonlyTAGS_WRITE: "faction_inv_vehicles_tags_write"

          Modify the tags assigned to your faction's vehicles

    • ReadonlyMessages: {
          ALL: "messages_all";
          DELETE: "messages_delete";
          READ: "messages_read";
          SEND: "messages_send";
      }
      • ReadonlyALL: "messages_all"

        Read, send and delete messages to or from the character

      • ReadonlyDELETE: "messages_delete"

        Delete messages to or from the character

      • ReadonlyREAD: "messages_read"

        Read messages sent to or by the character

      • ReadonlySEND: "messages_send"

        Send messages to or from the character

    • ReadonlyPersonalInventory: {
          CITIES: {
              ALL: "personal_inv_cities_all";
              ASSIGN: "personal_inv_cities_assign";
              MAKEOVER: "personal_inv_cities_makeover";
              READ: "personal_inv_cities_read";
              RENAME: "personal_inv_cities_rename";
              TAGS_READ: "personal_inv_cities_tags_read";
              TAGS_WRITE: "personal_inv_cities_tags_write";
          };
          CREATURES: {
              ALL: "personal_inv_creatures_all";
              ASSIGN: "personal_inv_creatures_assign";
              MAKEOVER: "personal_inv_creatures_makeover";
              READ: "personal_inv_creatures_read";
              RENAME: "personal_inv_creatures_rename";
              TAGS_READ: "personal_inv_creatures_tags_read";
              TAGS_WRITE: "personal_inv_creatures_tags_write";
          };
          DROIDS: {
              ALL: "personal_inv_droids_all";
              ASSIGN: "personal_inv_droids_assign";
              MAKEOVER: "personal_inv_droids_makeover";
              READ: "personal_inv_droids_read";
              RENAME: "personal_inv_droids_rename";
              TAGS_READ: "personal_inv_droids_tags_read";
              TAGS_WRITE: "personal_inv_droids_tags_write";
          };
          FACILITIES: {
              ALL: "personal_inv_facilities_all";
              ASSIGN: "personal_inv_facilities_assign";
              MAKEOVER: "personal_inv_facilities_makeover";
              READ: "personal_inv_facilities_read";
              RENAME: "personal_inv_facilities_rename";
              TAGS_READ: "personal_inv_facilities_tags_read";
              TAGS_WRITE: "personal_inv_facilities_tags_write";
          };
          ITEMS: {
              ALL: "personal_inv_items_all";
              ASSIGN: "personal_inv_items_assign";
              MAKEOVER: "personal_inv_items_makeover";
              READ: "personal_inv_items_read";
              RENAME: "personal_inv_items_rename";
              TAGS_READ: "personal_inv_items_tags_read";
              TAGS_WRITE: "personal_inv_items_tags_write";
          };
          MATERIALS: {
              ALL: "personal_inv_materials_all";
              MAKEOVER: "personal_inv_materials_makeover";
              READ: "personal_inv_materials_read";
              RENAME: "personal_inv_materials_rename";
              TAGS_READ: "personal_inv_materials_tags_read";
              TAGS_WRITE: "personal_inv_materials_tags_write";
          };
          NPCS: {
              ALL: "personal_inv_npcs_all";
              ASSIGN: "personal_inv_npcs_assign";
              MAKEOVER: "personal_inv_npcs_makeover";
              READ: "personal_inv_npcs_read";
              TAGS_READ: "personal_inv_npcs_tags_read";
              TAGS_WRITE: "personal_inv_npcs_tags_write";
          };
          OVERVIEW: "personal_inv_overview";
          PLANETS: {
              ALL: "personal_inv_planets_all";
              ASSIGN: "personal_inv_planets_assign";
              READ: "personal_inv_planets_read";
              TAGS_READ: "personal_inv_planets_tags_read";
              TAGS_WRITE: "personal_inv_planets_tags_write";
          };
          SHIPS: {
              ALL: "personal_inv_ships_all";
              ASSIGN: "personal_inv_ships_assign";
              MAKEOVER: "personal_inv_ships_makeover";
              READ: "personal_inv_ships_read";
              RENAME: "personal_inv_ships_rename";
              TAGS_READ: "personal_inv_ships_tags_read";
              TAGS_WRITE: "personal_inv_ships_tags_write";
          };
          STATIONS: {
              ALL: "personal_inv_stations_all";
              ASSIGN: "personal_inv_stations_assign";
              MAKEOVER: "personal_inv_stations_makeover";
              READ: "personal_inv_stations_read";
              RENAME: "personal_inv_stations_rename";
              TAGS_READ: "personal_inv_stations_tags_read";
              TAGS_WRITE: "personal_inv_stations_tags_write";
          };
          VEHICLES: {
              ALL: "personal_inv_vehicles_all";
              ASSIGN: "personal_inv_vehicles_assign";
              MAKEOVER: "personal_inv_vehicles_makeover";
              READ: "personal_inv_vehicles_read";
              RENAME: "personal_inv_vehicles_rename";
              TAGS_READ: "personal_inv_vehicles_tags_read";
              TAGS_WRITE: "personal_inv_vehicles_tags_write";
          };
      }
      • ReadonlyCITIES: {
            ALL: "personal_inv_cities_all";
            ASSIGN: "personal_inv_cities_assign";
            MAKEOVER: "personal_inv_cities_makeover";
            READ: "personal_inv_cities_read";
            RENAME: "personal_inv_cities_rename";
            TAGS_READ: "personal_inv_cities_tags_read";
            TAGS_WRITE: "personal_inv_cities_tags_write";
        }

        Personal city scopes

        • ReadonlyALL: "personal_inv_cities_all"

          Access and change anything in your city inventory

        • ReadonlyASSIGN: "personal_inv_cities_assign"

          Assign your cities

        • ReadonlyMAKEOVER: "personal_inv_cities_makeover"

          Make over your cities

        • ReadonlyREAD: "personal_inv_cities_read"

          Read basic information about your cities

        • ReadonlyRENAME: "personal_inv_cities_rename"

          Rename your cities

        • ReadonlyTAGS_READ: "personal_inv_cities_tags_read"

          Read the tags assigned to your cities

        • ReadonlyTAGS_WRITE: "personal_inv_cities_tags_write"

          Modify the tags assigned to your cities

      • ReadonlyCREATURES: {
            ALL: "personal_inv_creatures_all";
            ASSIGN: "personal_inv_creatures_assign";
            MAKEOVER: "personal_inv_creatures_makeover";
            READ: "personal_inv_creatures_read";
            RENAME: "personal_inv_creatures_rename";
            TAGS_READ: "personal_inv_creatures_tags_read";
            TAGS_WRITE: "personal_inv_creatures_tags_write";
        }

        Personal creature scopes

        • ReadonlyALL: "personal_inv_creatures_all"

          Access and change anything in your creature inventory

        • ReadonlyASSIGN: "personal_inv_creatures_assign"

          Assign your creatures

        • ReadonlyMAKEOVER: "personal_inv_creatures_makeover"

          Make over your creatures

        • ReadonlyREAD: "personal_inv_creatures_read"

          Read basic information about your creatures

        • ReadonlyRENAME: "personal_inv_creatures_rename"

          Rename your creatures

        • ReadonlyTAGS_READ: "personal_inv_creatures_tags_read"

          Read the tags assigned to your creatures

        • ReadonlyTAGS_WRITE: "personal_inv_creatures_tags_write"

          Modify the tags assigned to your creatures

      • ReadonlyDROIDS: {
            ALL: "personal_inv_droids_all";
            ASSIGN: "personal_inv_droids_assign";
            MAKEOVER: "personal_inv_droids_makeover";
            READ: "personal_inv_droids_read";
            RENAME: "personal_inv_droids_rename";
            TAGS_READ: "personal_inv_droids_tags_read";
            TAGS_WRITE: "personal_inv_droids_tags_write";
        }

        Personal droid scopes

        • ReadonlyALL: "personal_inv_droids_all"

          Access and change anything in your droid inventory

        • ReadonlyASSIGN: "personal_inv_droids_assign"

          Assign your droids

        • ReadonlyMAKEOVER: "personal_inv_droids_makeover"

          Make over your droids

        • ReadonlyREAD: "personal_inv_droids_read"

          Read basic information about your droids

        • ReadonlyRENAME: "personal_inv_droids_rename"

          Rename your droids

        • ReadonlyTAGS_READ: "personal_inv_droids_tags_read"

          Read the tags assigned to your droids

        • ReadonlyTAGS_WRITE: "personal_inv_droids_tags_write"

          Modify the tags assigned to your droids

      • ReadonlyFACILITIES: {
            ALL: "personal_inv_facilities_all";
            ASSIGN: "personal_inv_facilities_assign";
            MAKEOVER: "personal_inv_facilities_makeover";
            READ: "personal_inv_facilities_read";
            RENAME: "personal_inv_facilities_rename";
            TAGS_READ: "personal_inv_facilities_tags_read";
            TAGS_WRITE: "personal_inv_facilities_tags_write";
        }

        Personal facility scopes

        • ReadonlyALL: "personal_inv_facilities_all"

          Access and change anything in your facility inventory

        • ReadonlyASSIGN: "personal_inv_facilities_assign"

          Assign your facilities

        • ReadonlyMAKEOVER: "personal_inv_facilities_makeover"

          Make over your facilities

        • ReadonlyREAD: "personal_inv_facilities_read"

          Read basic information about your facilities

        • ReadonlyRENAME: "personal_inv_facilities_rename"

          Rename your facilities

        • ReadonlyTAGS_READ: "personal_inv_facilities_tags_read"

          Read the tags assigned to your facilities

        • ReadonlyTAGS_WRITE: "personal_inv_facilities_tags_write"

          Modify the tags assigned to your facilities

      • ReadonlyITEMS: {
            ALL: "personal_inv_items_all";
            ASSIGN: "personal_inv_items_assign";
            MAKEOVER: "personal_inv_items_makeover";
            READ: "personal_inv_items_read";
            RENAME: "personal_inv_items_rename";
            TAGS_READ: "personal_inv_items_tags_read";
            TAGS_WRITE: "personal_inv_items_tags_write";
        }

        Personal item scopes

        • ReadonlyALL: "personal_inv_items_all"

          Access and change anything in your item inventory

        • ReadonlyASSIGN: "personal_inv_items_assign"

          Assign your items

        • ReadonlyMAKEOVER: "personal_inv_items_makeover"

          Make over your items

        • ReadonlyREAD: "personal_inv_items_read"

          Read basic information about your items

        • ReadonlyRENAME: "personal_inv_items_rename"

          Rename your items

        • ReadonlyTAGS_READ: "personal_inv_items_tags_read"

          Read the tags assigned to your items

        • ReadonlyTAGS_WRITE: "personal_inv_items_tags_write"

          Modify the tags assigned to your items

      • ReadonlyMATERIALS: {
            ALL: "personal_inv_materials_all";
            MAKEOVER: "personal_inv_materials_makeover";
            READ: "personal_inv_materials_read";
            RENAME: "personal_inv_materials_rename";
            TAGS_READ: "personal_inv_materials_tags_read";
            TAGS_WRITE: "personal_inv_materials_tags_write";
        }

        Personal material scopes (no ASSIGN)

        • ReadonlyALL: "personal_inv_materials_all"

          Access and change anything in your material inventory

        • ReadonlyMAKEOVER: "personal_inv_materials_makeover"

          Make over your materials

        • ReadonlyREAD: "personal_inv_materials_read"

          Read basic information about your materials

        • ReadonlyRENAME: "personal_inv_materials_rename"

          Rename your materials

        • ReadonlyTAGS_READ: "personal_inv_materials_tags_read"

          Read the tags assigned to your materials

        • ReadonlyTAGS_WRITE: "personal_inv_materials_tags_write"

          Modify the tags assigned to your materials

      • ReadonlyNPCS: {
            ALL: "personal_inv_npcs_all";
            ASSIGN: "personal_inv_npcs_assign";
            MAKEOVER: "personal_inv_npcs_makeover";
            READ: "personal_inv_npcs_read";
            TAGS_READ: "personal_inv_npcs_tags_read";
            TAGS_WRITE: "personal_inv_npcs_tags_write";
        }

        Personal NPC scopes (has MAKEOVER but no RENAME)

        • ReadonlyALL: "personal_inv_npcs_all"

          Access and change anything in your NPC inventory

        • ReadonlyASSIGN: "personal_inv_npcs_assign"

          Assign your NPCs

        • ReadonlyMAKEOVER: "personal_inv_npcs_makeover"

          Make over your NPCs

        • ReadonlyREAD: "personal_inv_npcs_read"

          Read basic information about your NPCs

        • ReadonlyTAGS_READ: "personal_inv_npcs_tags_read"

          Read the tags assigned to your NPCs

        • ReadonlyTAGS_WRITE: "personal_inv_npcs_tags_write"

          Modify the tags assigned to your NPCs

      • ReadonlyOVERVIEW: "personal_inv_overview"

        Read basic information about your inventories

      • ReadonlyPLANETS: {
            ALL: "personal_inv_planets_all";
            ASSIGN: "personal_inv_planets_assign";
            READ: "personal_inv_planets_read";
            TAGS_READ: "personal_inv_planets_tags_read";
            TAGS_WRITE: "personal_inv_planets_tags_write";
        }

        Personal planet scopes (no RENAME/MAKEOVER)

        • ReadonlyALL: "personal_inv_planets_all"

          Access and change anything in your planet inventory

        • ReadonlyASSIGN: "personal_inv_planets_assign"

          Assign your planets

        • ReadonlyREAD: "personal_inv_planets_read"

          Read basic information about your planets

        • ReadonlyTAGS_READ: "personal_inv_planets_tags_read"

          Read the tags assigned to your planets

        • ReadonlyTAGS_WRITE: "personal_inv_planets_tags_write"

          Modify the tags assigned to your planets

      • ReadonlySHIPS: {
            ALL: "personal_inv_ships_all";
            ASSIGN: "personal_inv_ships_assign";
            MAKEOVER: "personal_inv_ships_makeover";
            READ: "personal_inv_ships_read";
            RENAME: "personal_inv_ships_rename";
            TAGS_READ: "personal_inv_ships_tags_read";
            TAGS_WRITE: "personal_inv_ships_tags_write";
        }

        Personal ship scopes

        • ReadonlyALL: "personal_inv_ships_all"

          Access and change anything in your ship inventory

        • ReadonlyASSIGN: "personal_inv_ships_assign"

          Assign your ships

        • ReadonlyMAKEOVER: "personal_inv_ships_makeover"

          Make over your ships

        • ReadonlyREAD: "personal_inv_ships_read"

          Read basic information about your ships

        • ReadonlyRENAME: "personal_inv_ships_rename"

          Rename your ships

        • ReadonlyTAGS_READ: "personal_inv_ships_tags_read"

          Read the tags assigned to your ships

        • ReadonlyTAGS_WRITE: "personal_inv_ships_tags_write"

          Modify the tags assigned to your ships

      • ReadonlySTATIONS: {
            ALL: "personal_inv_stations_all";
            ASSIGN: "personal_inv_stations_assign";
            MAKEOVER: "personal_inv_stations_makeover";
            READ: "personal_inv_stations_read";
            RENAME: "personal_inv_stations_rename";
            TAGS_READ: "personal_inv_stations_tags_read";
            TAGS_WRITE: "personal_inv_stations_tags_write";
        }

        Personal station scopes

        • ReadonlyALL: "personal_inv_stations_all"

          Access and change anything in your space station inventory

        • ReadonlyASSIGN: "personal_inv_stations_assign"

          Assign your space stations

        • ReadonlyMAKEOVER: "personal_inv_stations_makeover"

          Make over your space stations

        • ReadonlyREAD: "personal_inv_stations_read"

          Read basic information about your space stations

        • ReadonlyRENAME: "personal_inv_stations_rename"

          Rename your space stations

        • ReadonlyTAGS_READ: "personal_inv_stations_tags_read"

          Read the tags assigned to your space stations

        • ReadonlyTAGS_WRITE: "personal_inv_stations_tags_write"

          Modify the tags assigned to your space stations

      • ReadonlyVEHICLES: {
            ALL: "personal_inv_vehicles_all";
            ASSIGN: "personal_inv_vehicles_assign";
            MAKEOVER: "personal_inv_vehicles_makeover";
            READ: "personal_inv_vehicles_read";
            RENAME: "personal_inv_vehicles_rename";
            TAGS_READ: "personal_inv_vehicles_tags_read";
            TAGS_WRITE: "personal_inv_vehicles_tags_write";
        }

        Personal vehicle scopes

        • ReadonlyALL: "personal_inv_vehicles_all"

          Access and change anything in your vehicle inventory

        • ReadonlyASSIGN: "personal_inv_vehicles_assign"

          Assign your vehicles

        • ReadonlyMAKEOVER: "personal_inv_vehicles_makeover"

          Make over your vehicles

        • ReadonlyREAD: "personal_inv_vehicles_read"

          Read basic information about your vehicles

        • ReadonlyRENAME: "personal_inv_vehicles_rename"

          Rename your vehicles

        • ReadonlyTAGS_READ: "personal_inv_vehicles_tags_read"

          Read the tags assigned to your vehicles

        • ReadonlyTAGS_WRITE: "personal_inv_vehicles_tags_write"

          Modify the tags assigned to your vehicles